Interstellar Insights – Traction’s New Innovation Game

November’s Design with Dialogue explored Interstellar Insights a newly prototyped tool and game from Tamara and Shawna Eberle of Traction Strategy.  They last joined us in 2016 to share their last breaking new innovation process game Innovate or Dinosaur. OCAD U was among the first to experience – Interstellar Insights Head into deep space and […]

Itch: A Dialogue in Noise

January’s DwD hosted an interactive installation in OCAD’s main lobby, a space for encountering random and performed noise and meaning. Juxtaposed with the greatly-anticipated talks of Nick Cave and Ebony Patterson happening in the auditorium at the same time, our living installation offered a vibrant invitation to visitors in Toronto’s art community that were unable […]

Grounding Practices that Enable Emergence in Dialogue

Design and engagement practitioners have adopted mindfulness approaches to large group participation recently, that help participants move from “heady” intellectual interactions to more embodied states of presence and awareness. Perhaps the most well-known approach is that of Theory U (Presencing), which has been applied in a huge range of process contexts, including in the 2015 […]

The Alpha Expression Workshop

DwD often hosts more open-ended, playful learning workshops in the summer months. For August we hosted Dexter Ico, well known as a video coach, with his Alpha Expression workshop. The experience we explored together: Can we be self-expressed on demand?  The promise: Discover your capacity to be yourself with others, on stage, on camera, on demand. […]

Designing for Play – How to Play your Work

In the March DwD session with Farzad Sedghipour, we explored the importance of finding play in our work through a semi-structured facilitated workshop.  Roughly 20 members of Toronto’s innovation community attended, ready to design for play. The workshop was based on Farzad’s Strategic Foresight & Innovation project,  Play to Perform: Why Play is the Future of […]