September’s DwD explored the new board game (launched this week) by Traction Strategy, cheekily called Innovate or Dinosaur! A truly collaborative innovation game, the playful approach helps teams generate and test new ideas, create a path to assess and implement them, and builds the capacity for organizations to “innovate everyday”.
Played by teams of 4 or more per table, the game is staged into two board and movements, Exploration and Evolution. The Explore board uses a standard die and chance to move players through a number of event and process cards that promote lateral thinking and exploration of your innovation ideas in novel, playful ways.
Players start by generating a set of proposed innovation proposals for their organization or projects that they choose to present in exploration with team members. Competition can be set up between groups and within teams in playful ways to drive the game process forward. We played with a time deadline model, where the first round of game play ended after 20 minutes and teams were credited with the number of innovation proposals explored within the period. Chance also played into some teams tackling fewer proposals, depending on board position and card actions.
Tamara and Shawna’s experience in innovation engagements with organizations led to creating a large catalog of provocations and lateral thinking concepts in the various process cards. Many of these are quite unexpected and fun, lending a real experience of surprise to the game proceedings.
The Innovate or Dinosaur game design is based on some of the key ingredients for innovation identified in a study done on the innovation processes of Nobel Prize Winners – some of the most highly recognized innovators in the world. These key ingredients include: collaboration, competence, communication, vision, playfulness, and work (effort).
A roomful of participants played through both boards of the game over a 2 hour + session, which was found to be insufficient time to explore more than one innovation proposal from each player. The game approach requires multiple rounds of ideation, and participants found real value in some of the idea development. By the end of the session, there was convincing evidence of the unique value of the gameboard approach and the value of the specific tools and processes built into the game.
Traction Strategy has since launched the game publicly, and the game is available and promoted at innovateordinosaur.com
About the Hosts
Tamara Eberle, CPF, CTF, Founder and Director of Facilitation & Learning, Traction Strategy and Shawna Eberle, Toronto-based Director of Traction Studio
Tamara is an award-winning professional facilitator with over two decades of group leadership and process design experience. She is a Certified Professional Facilitator (IAF), Certified ToP Facilitator (ICA), has a degree in Sociology, and has specialized training in Public Participation (IAP2), Change Management, Design Charrettes (NCI), and organizational game design.
Traction Strategy is a multi-award winning, boutique consulting company providing Certified Professional Facilitation as well as leadership and organizational development training. As experts with diverse, cross-functional teams and stakeholder groups, they use participatory methods and techniques to support teams and organizations while providing a meaningful experience.