Author Archives: Peter Jones

SmartTalk : Engagement for the PanAm Games | DwD 6.12.13

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How might we deeply connect the PanAm Games to our communities to ensure social innovation and economic impact?

Leading with smartTalk, Pam Purves will guide this DwD workshop to produce guidance and insight for the upcoming PanAm Games through creative citizen engagement.  Our assignment is to identify ways in which various communities within the GTA can contribute to the overall short and long-term benefits of the Games.  The DwD workshop will address one or more of the following impact issues:

  • Legacy value of facilities. No facilities are purpose built for the games – communities are being asked to submit proposals for ongoing uses of the built infrastructure.
  • “Ignite” response – “Ignite” is their community engagement program (see below)
  • Arts and culture alignment for diversification. We will demonstrate the cultural diversity of the GTA through the engagement of different arts and cultural groups
  • Economic impact of the Games

 Pam will coordinate a report following this session for the Chairman of the PanAm Games, as a deliverable of the session.

ABOUT SMARTTALK

Participants will learn about smartTalk through participation in the workshop, a strategic dialogue method developed by Pam Purves.

smartTalk is a consultative method that has been designed to encourage collaboration, creative thinking and the co-creation of solutions or recommendations.  It is multi-disciplinary in structure.  It begins with opinion gathering and works through the negotiation of solutions and the design of a set of recommendations and action steps. Because it is multi-disciplinary, it exposes participants to a variety of points-of-view and values resulting in fresh thinking and lasting outcomes.

Register on Eventbrite.

WORKSHOP HOSTED BY

 Pam Purves,  Principal, PLA Strategic

Pam is a strategic marketing and communications consultant whose practice includes national and international clients in the public policy, health care, business and financial services sectors.

Pam Purves

In 2000, she started PLA Strategic,Dersity of Guelph and is a fine art photographer.  She has exhibited her work in Toronto and Caledon, Canada, Nevis W.I., Asolo, Italy and Port Medway, Nova Scotia.

 

ABOUT IGNITE

The IGNITE program is a community partnership enabling individuals, organizations and communities to be associated with the Toronto 2015 PanAm Games, and hopes to encompass the projects and events inspired by the Games coming to the region. IGNITE aims to engage the region to connect together to build excitement around the Games, invoke pride within the region and leave a positive legacy.

What is the True Nature of Partnership?

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March’s DwD session was hosted by Mary Pickering of the Toronto Atmospheric Fund.

What is the true nature of “partnership”?

 Funders want it, social innovation demands it and professionals now “broker” it. With the rising clamor to establish partnerships within and across organizations to get people working together more effectively, the time has come to reflect on what a partnership really means in the social change context.
 
At this dialogue session we explored these questions:
  • What defines a true partnership?
  • Is there partnership potential in every working relationship?
  • When should – and shouldn’t – we create partnerships to advance our causes?
  • How might a partnership impact an initiative?
  • What are the key principles for making, managing – and breaking up – working partnerships?
Mary Pickering Mary Pickering has been with Toronto Atmospheric Fund since 2004, serving as VP Programs and Partnerships. Previously she worked for six years for World Wildlife Fund Canada as a major gift fundraiser. Her work with TAF focuses on incubating collaborations focused on local greenhouse gas reduction strategies. Mary has led TAF’s work on Solar Neighbourhoods, ClimateSpark, MOVE the GTHA, and the Collaboration on Home Energy Efficiency in Ontario (CHEERIO). She is currently undertaking Level 2 accreditation with the Partnership Brokers Association and is very interested in your experiences and views on creating effective partnerships.

Healing Wicked Problems in Health

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Can rethinking challenges together break through our most compelling health design problems?

February’s DwD held an open session for health and design professionals from across sectors in the community. Paolo Korre, Design Consultant at Mount Sinai Hospital, and Peter Jones hosted about 30 people from a diverse range of roles and sectors attended (starting off with a visual mapping of name tags by place and health intention).  Most of us reported as being external to healthcare (bottom of the grid), but we were lucky enough to get 4 or so closer to the front lines of care and practice.

mapofhealth

The engagement was typical DwD :

1) Open circle share and introduction
2) Nominal group technique: Generating one well-framed question (or wicked problem) in health of personal interest
3) Selection for first round Open Space (5 groups)
4) Further selection for larger Cafe sessions (4 groups)
5) Post and share Cafe sketches

+ Hanging around to talk with those who wanted to stay longer

What is the possibility for creating better practices and healthier communities through health and care design? What experience and wisdom might emerge if we had the time and place to share it with a community of committed listeners?

The  following three intentions (at least 1 and 2) were upheld by the end of the evening:

  1. Bringing local participants together with opportunities for connection / collaboration
  2. Presenting authentic issues of concern to our work and communities
  3. Inventing possible avenues for action or engagement to follow

Of 30 or so initial wicked problems (or questions), one each proposed by each person, a first set of 5 were selected and engaged for a round:

HCgroup1

 

 

 

 

 

 

 

 

 

 

 

  1. How can healthcare tech innovation be reconciled with costs?
  2. Why is healthcare so full of “problems?”
  3. What is health and who cares?
  4. How can we take ownership of our own health records?

A second round of Cafe sessions selected the most compelling themes from the first round of ideas. The final set of problems were taken on by four groups, with these responses sketched, posted (see the picture), and discussed in plenary.

James Caldwell (shown here engaged in the “Participaction” group) reviewed the workshop and discovered deeper insights and connections than we had time to develop at the close to the evening.

“Ideally each group was trying to create better practices that improved communication which would allow for better health. We presented real issues that hamper individuals and communities and tried to devise credible actions for health care engagement.”

The three that I will focus on are:
1. How do we redefine how to be radically inclusive?
2. If physical inactivity is the root of all health evil, why not ban it?
3. How do we create and maintain and own our own comprehensive health records?

“The result of any of these would mean that individuals become the drivers or agents of their own health. Ironically, the impact to the government’s financial system would be positive.”

Final4Board

 

 

All three issues have a few things in common:
1. They empower the individual
2. They lesson costs for the government
3. They improve the future health of the individual
4. They make for a more engaged society

“Of course any sane person would be asking why are we undertaking these initiatives today? Common sense would dictate that we would all be happier, healthier and more informed if we did. But I guess that’s why we call them “wicked problems”. Unfortunately too many groups that make too much money from individuals with health problems would lose, and I don’t think they will give up their control anytime soon.”

“I guess this is where designers can speak up and more effectively communicate to everyone why initiatives such as the three mentioned could help better our society. Designers could simplify the problem, the parameters, the solution and the message to a wider audience than the health industry or government could which would be seen as self-serving anyway.”

I agree with James that the 3 (actually all four) final problem areas are interconnected in the solutions. James is considering the outcomes, which show a virtuous cycle of healthy behavior (active lifestyles), inclusive public communication, and monitoring through electronic media. The fourth problem-solution (bottom of the board) was “creating community healing spaces.” I”m not sure this one was as well understood by the other groups, but it seems to me that James’ individual solution space is complemented by a public (or co-citizen-led) system of:

  1. Reframing inclusive healthcare to focus on those that need it most (who are unlikely to take individual initiative)
  2. Creating community centres as temporary (but connected) healing spaces,
  3. Thereby providing many opportunities to get off one’s butt
  4. Supported by personal health tracking in ever-decreasing cost and management, providing incentives to maintain a common health record.

 

 

 

On Building Culture through Participatory Design

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Guest post by Leah Snyder of Mixed Bag Mag

When Gelareh Saadatpajouh, Programs Coordinator at Toronto Design Offsite set out to facilitate Design with Dialogue’s TO DO session she decided to have our group explore, as she puts it:

“Design processes, where plurality of indeterminate factors is approached together and in an ongoing manner, and where designers become adept in handling the growing complexity in both materials of their craft and their position in the world.”

Increasingly designers are being called upon to search their souls in order to create with meaning. In a world exhausted by consumer culture and in desperate need of cultural revision we as designers can play a key role. As Gelareh got us up and activated with an exercise where we mimed our way of working it was clear why design thinking is so adaptable across platforms, disciplines and cultures. For as many people as were in the room there was a different design process. As we later shared our revelations from watching each other I realized that my own design process is also adaptable to where I am in my life’s journey and can shift when I have a renewed way of interacting with my world.

design-with-dialogue_005_leah-snyder

For over a decade my creation happened in isolation. Working with clients to design promotional tools and branding strategy there would be a two-way dialogue with the client after which I would go inside to then create something that would ultimately reach out. After another exercise where we were directed to find a design process action then go out into the group with that action to mingle I realized that my process has radically shifted. Now my first step is to reach out. I start by engaging in multi-directional dialogue, sometimes with other designers, but more often than not those dialogues are with people from many different walks of life. Sometimes those dialogues occur at street corners, even with strangers. I design as I walk, I process as I talk.

More and more I see others who design programs or products, ad campaigns or architecture instinctively, like me, reach out first as the point from which to start. As Design Week in Toronto demonstrated there is a community expanding around the questions “What is design?” and “Can we as designers contribute to modeling a new type of world?”. The idea of the collective is now being understood as the base from which we need to grow ideas. At a time when we require it the most the spirit of collaboration has motivated designers into taking more radical positions. The result -  fertile ground in which we see new materials and new models rapidly sprout.

For the last part of the workshop Gelareh had us break out into small groups “guided by a designer who shared something of their design, resulting in new “artifacts” that were then constructed through brainstorming, creative discussions, and active participation throughout the design process.”

design-with-dialogue_011_leah-snyder

 

 

 

 

 

 

 

 

 

 

 

On the street, a few days later, I randomly bumped into someone whose group I was in. I was able to ask her if the exercise we did on her project was helpful to her. Did it result in a new “artifact” for her work? The answer -  an enthusiastic yes! And as we walked up to the street corner together, before going our separate ways, we continued to design as we walked and process as we talked.

 

Building Culture through Participatory Design | DwD for TODO 1.22.13

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What design practices facilitate the creation of culture?

  • How do we build culture in a durable, intentional way?
  • How do we learn and teach from design process itself?
  • How have we learned to improvise or hack design practices so that we personalize design thinking with our own experience?
  • How might we build on each other’s practices to make something new happen?

For the Toronto Design Offsite we created an experience for culture building through sharing and learning design processes. We will have an open space exchange of learning and generative framing through design participation. If you are a designer or participatory culture artist, we invite you to attend and share in this workshop a method or practice for small group envisioning, scenario or model making, or group sketching type practice.

TorontoDesignOffsite_Logo_outline

Culture building is the re-creation of artistic and social evolutionary practices that enable continuous learning across generations. The workshop invited people to share their own design processes in small groups to co-create cultural artifacts, such as a learning experience, an interior, a song, a plan, or a website or publication. The goal was the participatory process itself, and learning from one another ways of revealing collective wisdom and aliveness in co-creation.

Design with Dialogue (DwD) is a Toronto-based open community of practice. This special workshop was a collaboration between Gelareh Saadatpajouh and Markus Doerr with Peter Jones from DwD, with Miranda Corcoran and Leah Snyder , photographers and Patricia Kambitsch, live sketching.

Cultural identification started with the introductions, which were simply adding a nametag to the Toronto map o’ culture waiting participants at the entrance:

Culture-map.med

Small groups met in spaces all around Lambert Lounge to co-create dialogues and pictures of practice:

Todo.6

 

Dating by Design

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Dating by Design

Navigating the complexities of modern relationships

We spend a lot of time perfecting our craft at work – striving for that 10,000 hours. But when was the last time you spent dedicated time on getting better at relationships? Perhaps because designers are often tasked with solving “wicked”, complex problems, the language of design provides many useful metaphors for exploring the complexities of modern relationships. By using design as a language to talk about dating and relationships, the conversation becomes more objective, and less subjective (aka less awkward).

DwD hosted Ayla Newhouse to present a design charette (a short, intensive and collaborative design exercise) for relationships, to apply the creativity and processes of design to dating and relationships. Participants were matched up into small groups to design their way out of (or into) fictional relational and dating situations.

dating sketchThanks to Aimee @ISEEAIMEE for the live sketching.

Hosting the session:

Ayla Newhouse is a Communication, Interaction and “Attraction” Designer with 16 years of relationship experience ranging from misalignment to creative brilliance. She is the creator of Dating by Design, and the author of “the ABC’s of Dating by Design” (datingbydesign.ca). Ayla also offers one-on-one and couples Dating by Design consulting.  Follow her at @aisforayla

Previously, Ayla co-founded 1thingapp.com: a social gratitude journal that helps people recognize the good things in their lives. A graduate of the Communication Design program at the Emily Carr Institute and the Interdisciplinary Design program at the Institute without Boundaries, Ayla worked with Normative Design and Bruce Mau Design before starting her own design/coaching practice in 2011.

2012 Retreat: Envisioning 2013

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A dedicated group of DwD members engaged in a year-end retreat and participatory planning session Saturday, December 15. Facilitated as an Appreciative Inquiry by Greg, Peter and Patricia, we explored the inspirations from over a dozen incredible workshops in 2012, our dreams for the new year, and the opportunities for designing actions for our near future.

2012.pairs

Using the Group Pattern language card deck, pairs shared about the applicable meaning of selected cards for relevance to DwD practice. The sharing dialogue was sketched to reflect the meaning of its relationship to DwD:

DwD Retreat Notes.sm

Actions to Continue, Stop, or Start new filled the whiteboard after group reflection on actions and new directions for 2013.

Actions2013

We haven’t synthesized the design plan and next steps from the recommendations yet. The intention with sharing the artifacts here is to share with the whole community the ideas, interests and new directions supported by core DwD members.

Look for the following changes in 2013:

  • Revamp the DwD brand and synch with its support network and communities (OCADU, KMDI, Overlap)
  • Publish the pipeline of upcoming DwD sessions and collaborations – invite the entire DwD community to participate in creating and facilitating sessions
  • Revise the website to enable bidirectional communication and posting
  • Share on the website the individual work we do as a result of learning: Inspirations and facilitated engagements that draw from DwD practice
  • DwD for Designers to create dialogue processes
  • Invite non-designers to DwD, increase variety and diversity of participation
  • Promote visual storytelling, metaphorical design, and embodied practices
  • Spinoff DwDx (as TEDx) by supporting non-Toronto affiliates
  • “What’s inspiring you lately?” section on website
  • Create movement and dance-inspired DwD sessions

 

Homo Ludens – The Playing Body

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An exploration of our physical relationship to media technology

October’s DwD session was hosted by Antje Budde of the Centre for Drama, Theatre and Performance Studiesat the University of Toronto, affiliated with and inspired by the exhibition “SPLICE: At the Intersection of Art and Medicine” curated by KMDI Fellow and international artist Nina Czegledy.

 

 

 

 

 

 

 

 

WORKSHOP CONCEPT & CONTENT
Digital technology has a drastic impact on our lives and the way we communicate with each other. This has strong implications for how we engage our bodies in our communication, especially now that we are in constant contact with mobile computing devices. Through a series of live and mediatized physical exercises facilitated by theatre performers, this workshop will explore the role that our physical bodies play in this shifting technological context. 

Do we have to fear new developments or can we courageously embrace them? How can we maintain control over our bodies and body images? Playfulness and a healthy dose of doubt are a perfect mix to keep an empowering distance between us and the at times overwhelming demands of the multitude of devices now attached to our bodies and minds.

The workshop was created by the Digital Dramaturgy Lab (Centre for Drama, Theatre and Performance Studies at UofT) and SLICE. The session will be conducted in collaboration with graduate students from UofT, York University and emerging local artists from Pandemic Theatre in Toronto, including: Art Babayants, Aidan Dahlin Nolan, Douglas Hamilton, Myrto Komarianous, Kat Letwin, Montgomery Martin, Tara Ostiguy, and Michael Reinhardt. 
Opening dialogue with roughly 50 participants inviting performance and participation.
One group improvised by performing and recording soundscapes (of city, farm, office, factory) with found materials. In the auditorium, the second half of the group built human shape tableaux to structure these same settings,
Presentation of the soundscape and human shape video mix, followed with inquiry and dialogue into the experience.

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HOST   
Antje Budde, a graduate from Humboldt-University, Berlin and the Central Academy of Drama, Beijing, is an Associate Professor at the Centre for Drama, Theatre and Performance Studies at the University of Toronto. She is currently in the process of establishing the Digital Dramaturgy Lab in association with her home department and Knowledge Media Design Institute (KMDI). Her upcoming experimental performance piece “Artaud’s Cage” is investigating the possibilities and challenges of audio-visual motion tracking technology in live performance and will be presented as part of the conference “The Future of Cage: Credo” which will take place at the end of October 2012 in Toronto.